• Research Paper on:
    Analog and Digital Animation Realism

    Number of Pages: 8

     

    Summary of the research paper:

    In eight pages this paper examines realism in an animation contrast and comparison between analog and digital. Twelve sources are cited in the bibliography.

    Name of Research Paper File: RT13_SA145dig.rtf

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    Unformatted Sample Text from the Research Paper:
    is the focus of the discussion. Several examples are provided. Bibliography lists 12 sources. SA145dig.rtf The problem of whether digital and analog animation is more real has plagued artists  and critics. Which form is better? Which is more realistic? Digital is by far more complex, more intense and very striking. Yet, it is not as realistic in some ways  because it cannot handle certain forms of shadowing or lighting for instance as can traditional methods. Still, digital technology has changed to allow it to catch up with what an  artist can do. Still, there are some things that analog is capable of that digital may never be. First, a look at animation will help to answer the question more  thoroughly. What is animation exactly? Deitch (2001) explains that animation is hard to define, but he has attempted to create a bullet proof  definition of the term. Animation is in fact hard to define without actually limiting it to a specific technology (2001). One can imagine then that it is hard to compare  analog and digital animation if each type of animation has a different definition. He finally came up with the following: "...my definition carefully says nothing about film, cameras, frames,  projection, screens, laser beams, computers or even drawing. It could cover all of these or any future technology! It is based on what I would consider to be the technical  hardcore of stop-motion animation: the creation, recording and retrieving of individual phases of motion " (p.PG). Indeed, animation is equated with motion and that encompasses a broad range of things  which have come to be known as animation. Serim (2001) explains that in a multimedia world, adding images, sounds, animation as well as 

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