• Research Paper on:
    Animation in 3D

    Number of Pages: 5

     

    Summary of the research paper:

    In 5 pages the architectural and toy manufacturing significance of computer aided design is examined with particular consideration given to computer simulation and 3D animation processes and history as well as technology. There are 6 bibliographic sources.

    Name of Research Paper File: D0_KTanimte.rtf

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    Unformatted Sample Text from the Research Paper:
    Now, a personal computer is small enough to take with you to meetings. In the same vein of technological development, animation began as a series of still pictures,  each one depicting a step in the process of movement. Viewing the series quickly would fool the eye into believing the viewer was watching the motion depicted.  If one is old enough, they might remember the cartoon books that were based on this principle. The earliest television and videos also utilized this concept. Innovators such  as Walt Disney were able to perfect animation to an artform that was popularized through the television media. Then along came the computer which revolutionized the animation process just  as it revolutionized other areas of living. The path of technology has confronted and overcome each new problem that has stood in the way of progress. The  process of animation hasnt changed as much as might be expected. There are still storyboards which provide animators with the basic ingredients of the sets, people, objects and action.  Instead of drawings, however, models are made and then animated, shaded, and recaptured on film. The process of scanning the drawing into a computer and then providing color  for a 2D presentation is called cel animation (Doyle, 2001). The third dimension is added through the processes of modeling, texture mapping, digitalization and shading. Modeling can  be done with any number of originals, including but not limited to, humans, clay models, robotic constructs and plastic representations. The process of third dimensional animation began with the  inclusion of a technique commonly referred to as Z-Buffer or the ability to distinguish the visible surface (Robertson, 1995). This is now included in computer animation hardware. The 

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