• Research Paper on:
    Virtual Reality Value, Functionality, and Aesthetics

    Number of Pages: 18

     

    Summary of the research paper:

    In a paper containing eighteen pages the way virtual reality is applied to computer aided and generated designs is discussed. There are eight bibliographic sources cited.

    Name of Research Paper File: D0_MBvr.rtf

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    Unformatted Sample Text from the Research Paper:
    for most. Virtual reality is a computer-created environment that simulates real-life situations. However, virtual reality has come a very long way since its early design on the market as a  gaming instrument. Now, virtual reality is so sophisticated that it is being used more and more by medical teaching colleges around the world, not to mention other design applications. Virtual  reality can be defined as a three-dimensional, computer-generated simulation in which one can navigate around, interact with, and be immersed in another environment. In this sense, "virtual" is derived from  the concept of "virtual memory" in a computer, which acts "as if" it is actual memory. Virtual reality provides a reality that mimics our everyday one. Since human beings  are primarily visual animals, we respond much better to spatial, three-dimensional images than we do to flat, two-dimensional text and sketches. With three-dimensional images like those produced in virtual reality,  we are better able to see patterns, relationships, and trends. Virtual reality goes beyond mere static images to ones that we can navigate through and interact with in real time.  We can look at things from any perspective. Virtual reality is also immersive?it draws you into the visualization. Virtual reality is not just a set of devices, but a medium  for expression and communication. Virtual reality is a means to create, experience, and share a computer-generated world as realistic or as fanciful as you would like. Head-mounted displays, data gloves,  and other devices are only tools to help us experience this parallel world. A good example of how the design has moved from gaming to more serious business is the  use of virtual reality assistance in medical endeavors. A "software scalpel," combined with clear, accurate, three- dimensional (3-D) images of the human head, is helping doctors practice reconstructive surgery and 

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