• Research Paper on:
    Stainless Steel Studios Inc.; SWOT Analysis

    Number of Pages: 3

     

    Summary of the research paper:

    This 3 page paper performs a SWOT analysis on the game development company; Stainless Steel Studies Inc. The company ceased trading in 2005, the SWOT analysis considers strengths, weaknesses, opportunities and threats when the company was still trading. The bibliography cites 4 sources.

    Name of Research Paper File: TS14_TESSSI01.rtf

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    Unformatted Sample Text from the Research Paper:
    Although the company is not longer in operation a SWOT analysis may help to consider the position the company was in prior to its closure. Strengths Stainless Steel  Studios had a large number strengths; Rick Goodman, (co-founder along with Dara-Lynn Pelechatz), has a great deal of experience in the development of real-time strategy games. His work included design  on the original Age of Empires, a very successful game, which he developed immediately before leaving the developing company to form Stainless Steel Studios. The entire development team was a  strength of the company as they had a great deal of experience behind them and the setup of the company was focused purely on the development of new games (Computer  Gaming World, 2005). This was a specialization strategy which gave the company a strength which led to the development of a number of very complex and sophisticated games. Strengths also  existed in the way the games were successful in the market and the ability of the company to sign multi-year agreements with publishers, for example in 2003 stainless steel studio  signed an exclusive multi-title agreement with Activision (Strong, 2003). Weaknesses The company also had several weaknesses. In such specialized company there will always be a high level of dependence  on key personnel within the company. They are needed in order to undertake the development as well is maintain and further existing games which already on the market, such as  fixing bugs. The specialization of the company focusing on development only may also be seen as a weakness. By undertaking only to development and requiring others to publish the games  the company had little control over the way in which the games went into the market and over the general supply chain. In most instances the contract with publishers, such 

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